Euphoria Ragdoll Overhaul

GTAV Euphoria Ragdoll Overhaul
This euphoria ragdoll overhaul mod changes the ragdoll effects much closer to the reality like in Red Dead Redemption, Max Payne 3 and Grand Theft Auto IV. Now the targets will try to balance longer if they’re alive after shot, the targets grab and hold where they are hurt and try to balance at the same time and many more awesome features.

Recommended mods for the best experience:
Gore Em Up
Anims for crawling Enable those crawling peds by installing only the stuff that go into x64c.rpf

-Targets will try to balance much longer if they’re alive after shot
-Targets grab and hold where they’re hurt and try to balance at the same time (Much like RDR), neck shots look extremely brutal ’cause of this when peds try to stop the bleeding with their hands
-Shooting someones leg now reproduces correct reaction from them, trying to balance but eventually collapsing it hurt enough
-Targets can enter a shock-state when shot in chest
-No more weird force shit when blasting someone up-close (Shotgun to face for example lifted target of the ground to create that “Hollywood” effect)
-Chance to drop on knees on death and stay there for a while
-Armed individuals will sometimes enter “last stand” and shoot you when balancing (Even with two handed weapons)
-Shooting in the gut can cause tension in the body to deal with the immense pain
-Headshots are usually insta-ragdoll but with a chance of leg twitching, body tension, grabbing the wound
-Better electrocuted effect, no more insta dropping and twitching but now targets will try to balance the muscle shock
-Running peds over look more natural as they don’t auto-roll over the car
-Better bracing for impact reaction
-Melee now looks much better with this new “grab where it hurts”-reaction, stabbing especially
-Explosion make targets try and cover their heads from the blast, putting their hands above their head
-And pushing people is now more easier and their balance is better
-Probably a lot of shit I forgot, watch the video and pics and you see what I mean

-Falling over fences
-Added twitching when shooting someone in the spine/ head
-Player will now try to balance/ drop on knees/ randomly fire when killed
-Pushing peds on foot much better more balance, not overdone anyway
-Targets now hold wounds when shot on ground
-Better reaction to melee
-Better reaction to being run over (Didn’t find the modifier for balancing
when pushing with car, still under work)

-new file *behaviours.xml*
-If on fire and alive, target will try to balance and not fall, however will fall if moving fast
-Peds have even more better balance when pushed
-Removed cartoon’ish hand waving when falling backwards, will hold wound or fire weapon now
-Fixed targets being too tensed up when shot to spine
-Leg pedal effect increased on head trauma
-Lowered balancing time a bit (No more 100m dashes with arms in front like a zombie:D)

new feature *Realistic crashing friction and elasticity* completely optional but recommended for best reality, best used with increased deformation mod of sorts
-Removes that weird bouncy crashes from game, now cars stick more to each other when crashing, check video for

-Also crashing friction multiplier set to 1.0 instead of 0.3 to have normal friction in crashes

-Added *pedbounds.xml* for better mass for peds and animals to enhance the falling effects, it also enables

Euphoria for animals when pushing them, go shove those cows!!
It also removes “dies on ragdoll” flags for all animals

-Added new option for GTA IV styled vehicle bailing, more friction
-Adjusted balancing and reactions AGAIN… Now it is the smoothest it has ever been, starting to even feel remorse for taking some poor bastards life
-Fixed targets falling only on back and stomach, now stumbling to sides possible
-Ability to strip someone from their main weapon by shooting their trigger hand couple of times
-Realistic crash friction and inertia are now included in both options, because why would someone not want that?
-And finally I can’t stress enough to use at least those weaponedits in recommended section to get the best out of this

-Adjusted vehicle bailout even further, now part of main mod
-Adjusted running peds over
-Upped the amount of Euphoria characters from 3 to 10
-Upped the amount of Rage ragdolls from 3 to 10
-Small tweaks to balance

1. Create folder called naturalmotion to GTAV/ update/ update.rpf/ common/data and place behaviours.xml there
2. Copy Physicstasks.ymt to GTAV/ update/ update.rpf/ x64/ data/ tune
3. Copy PedBounds.xml to GTAV/ update/ update.rpf/ common/data
If you still don’t get these reactions to happen, install the Physicstasks.ymt to x64a.rpf/data/tune as well


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