Raiders Blood, Violence And Ragdoll Overhaul Mod

RAIDERS BLOOD, VIOLENCE & RAGDOLL OVERHAUL

———————-
BLOOD/WOUNDS:
———————-
– Max wound limit raised from 25 to 200 (for both player and peds)

– Max range for wounds to appear increased – you can now see bullet wounds appear on sniped targets, etc

– Tear out your IV fluid and tell the ER staff to fuck off – hospitals no longer perform overnight reconstruction surgery on the player

– Entire 4K retexturing of almost every blood/wound texture in the game (pools, splatters, clothing soaks, bullet wounds, bruises, scrapes, scars, etc) all complete with proper bumpmapping etc for pseudo 3D wound modelling

– It now takes a realistically-scaled time for a ped’s clothing to soak through with blood after being shot (wounds start small then take ~45 seconds to soak over – most pictures are taken after clothing is fully soaked with blood)

– Blood and body wounds will appear from most melee sources as well now – no more squeeky clean head hammerings

– Much more blood will splash back onto the player character after excessive close-range ped mutilation

– Bloody footsteps will actually appear ingame when walking over a corpse and have a custom texture in place to ensure their gruesome visibility – curb stomps will even paint only the stomping foot over with blood (unless you slosh around in their brains for awhile)

– Entry/exit wounds based on bullet caliber and enhanced blood-geysering effects when a ped is shot (inspired by Shaunr’s enhanced bloodfx)

– Blood pools trail at points

– If a corpse is moved after death a small dynamic liquid blood trail will follow ala Postal 2

– If using in combination with Roadkill .NET script peds will look the part after getting splattered by vehicles – missing faces, road-rashed skin, etc

————————————————-
ENHANCED PAiN/RAGDOLL/EUPHORiA EFFECTS/REACTiONS:
————————————————-
– Most bullets in real life pass through you like butter, not hit you with the force of a NFL linebacker – bullet force has been severely reduced on all non-DLC weaponry for a more realistic gunshot reaction from peds instead of throwing them back 1000 feet from even a .22 shot like default – this provides a much more cinematic (and horrifying) killing experience and you will certainly notice the difference between the weapon edits included and the DLC weaponry not included (for sake of easy install)

– Peds killed while driving no longer spin out in seconds in unrealistic perfect circles – their swerve angles have been adjusted to go much more straight for more-realistic deaths behind the wheel – light up some cars on the highway and see for yourself

– Max ragdoll limit raised from 3 to 10 for proper body piling

– Peds will attempt to grab onto nearby objects and ledges (even cars) to try to stop themselves from falling – this was in IV but for some reason was turned off in vanilla V

– In the same sense the player can now use the rugby-tackle to dive at peds and grab hold of them to bring them to the ground with you

– Ped weight increased – they no longer weigh the same amount as a cat

– Unarmed melee now incorporates fluid ragdoll/euphoria transitions and reactions from punches – knockouts look as vicious as ever – use R on the keyboard/B on the controller for close combos and mouse click/right-trigger for heavy frantic swings
NOTE: TREVOR’S PSYCHO MODE WiLL BUG OUT THE RAGDOLL REACTiONS DURiNG FiSTFiGHTS. DON’T USE IT EVER UNLESS YOU WANNA RESTART YOUR GAME CAUSE SHiT GETS GOOFY SOMETiMES IF YOU DO

– Custom unarmed melee sound effects included to give fistfights a more satisfying crunch as well

– If a ped is injured from any source they will now stagger away frantically and in pain instead of running away like nothing happened as per usual – some peds if shot in the leg will now be fully incapacitated and no longer be able to walk even (ground work by Drkz)

————-
WEAPON EDiTS:
————-
– Higher-caliber weaponry now penetrates many more physical materials based loosely off real world physics calculations – bullets tear through people like a hot knife through butter; many different metal and wood materials stand even less of a chance

– The Heavy Sniper is no longer bitchmade and kills just about everything (including armored cops) in 1 shot like it should

– Most weapons (except snipers) now use visible tracer rounds

– Most weapons produce cinematic gun smoke and smoke trails from excessive firing

– By default Franklin and Trevor now fire all pistols and the Micro SMG one-handed – use sneak mode while aiming to stabilize

– Light recoil has been applied to all non-DLC weaponry to give them all more of a kick – don’t shoot like a moron and you’ll be fine

LIST INCOMPLETE. DOWNLOAD MOD AND SEE THE REST FOR YOURSELF

Download Button




  • Add Comment