ScriptHookVDotNet v2.5 & ScriptHookVDotNet v2.5.1

This is an ASI plugin for Grand Theft Auto V, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game. The latest ScriptHookVDotNet v2.5 and ScriptHookVDotNet v2.5.1 has been released!

Requirements:
ScriptHookV
.NET Framework v4.5.2
Visual C++ Redistributable for Visual Studio 2013 x64

Changelog:
Version v2.5
Disabled euphoria classes at they do not currently work on the latest patch
Added key code range check
Added “Audio” class
Added “UISprite” class
Added shadow and outline options for “UIText” class
Added “World.Weather” getter
Added “Ped.IsFalling”, “Ped.IsJumping”, “Ped.IsClimbing”, “Ped.IsVaulting”,          “Ped.IsDiving”, “Ped.IsFleeing”, “Ped.IsInCombatAgainst”,
“Ped.IsHeadtracking”,     “Ped.IsJumpingOutOfVehicle”, “Ped.IsCuffed”, “Ped.DropsWeaponsOnDeath”,     “Ped.GetVehiclesIsTryingtoEnter”,
“Ped.GetMeleeTarget”, …
Added “Ped.Clone” method
Added “Vehicle.IsDamaged”, “Vehicle.ClassType”
Added “Entity.IsTouching”
Added “Player.DisableFiringThisFrame”
Added additional “Task.EnterVehicle” overloads
Added “Weapon.Tint”
Added “GameplayCamera.Zoom”
Added “Game.GenerateHash”, “Game.GetControlNormal”
Fixed “Entity.Health”
Fixed “Ped.MaxHealth”
Fixed “Entity.HasGravity”
Updated native, weapon and vehicle hash enums

Version v2.5.1
Restored “Entity.Health” behavior from previous versions

Modder
crosire

ScriptHookVDotNet v2.5

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ScriptHookVDotNet v2.5.1

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