ScriptHookVDotNet v2.6.1 & ScriptHookVDotNet v2.6.2

This is an ASI plugin for Grand Theft Auto V, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game. The latest ScriptHookVDotNet v2.6.1 and ScriptHookVDotNet v2.6.2 has been released!

A newer Version has been released: ScriptHookVDotNet v2.7

Changelog v2.6.2:
Added byte and short overloads to “InputArgument”/”OutputArgument”
Removed “Vehicle.MaxSpeed” getter

Changelog v2.6.1:
Fixed “Vector3.DistanceTo2D” and “Vector3.DistanceToSquared2D”

Changelog v2.6:
Added “BlaineCountyRadio” to radio station enum
Added a lot of properties and methods to entity classes
Added a bunch of methods to game class
Added a bunch of properties and methods to math classes
Added “IEquatable” base interface to some scripting classes
Added “IEnumerable” base interface to “PedGroup” class
Added “IHandleable” and “ISpatial” base interfaces
Added “InputArgument” and “OutputArgument” overload for uint
Added “World.ShootBullet” overload which takes a speed argument
Fixed game crash when calling “UI.DrawTexture” with a non-existing file
Fixed wrong animal values in ped hash enum
Fixed “WeaponCollection.Give”
Fixed “Entity.IsExplosionProof”, “Entity.HasCollision”, “Ped.CanSufferCriticalHits” and “Vehicle.LandingGear”
Fixed “World.NextWeather”
Optimized script tick execution performance
Optimized “Game.GenerateHash” with custom implementation
Updated game version enum
Updated native function, vehicle and weapon hash enums


ScriptHookVDotNet v2.6.1:

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ScriptHookVDotNet v2.6.2:

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